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Dome
#11
(09-22-2018, 04:12 AM)Martyman Wrote: The R-Series logics are a (more expensive?) alternative to the Teeces logics. They better imitate the original color wheel and fiber optic logics used in the original build. To me they have an almost organic feel to them which I like.

You can see mine here:
https://www.3dprinteddroids.net/thread-401.html

You still the something else (like Teeces) for your PSIs.

Marcduino seem to be the most popular choice for dome control. They co-ordinate the lights, sounds and servos, and can even be controlled by an app on your phone. I have bought in some blank v1.5 PCBs and will be having a go at building my own.

I really like the sound of the R-Series logics. I really want to get as close to screen accurate as possible, and this sounds about right. I love the result you achieved in your demo video. I agree with you too, they look much more organic, which I like a lot. Thanks for the information! I'm definitely going to look into that further.

(09-23-2018, 05:05 PM)Luc Wrote: i just finished my padawan 360 setup in my r2, and about to start soldeing my teeces. DanF has done some great work integrating teeces with padawan 360. all working of a xbox 360 controller. absoloutely love it. especially the automation mode

also i decided not to use marcduinos master boards and using the padawan 360 as master instead. but i dont have panel servo control unless i code it myself. i have 2 sets of marcduino blank PCBS from ohspark if anyone is interested. can post em for cheap depending on location. i am in Australia.

I'll have to look into that one as well. I like the sounds of the automation mode. Has anyone tried using that setup with discrete controllers? I like the Playstation Move controllers, because you can hide them easily, but I'm not sure how easy it would be to make it work for this setup.
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#12
(09-25-2018, 02:00 PM)woody Wrote: I'll have to look into that one as well. I like the sounds of the automation mode. Has anyone tried using that setup with discrete controllers? I like the Playstation Move controllers, because you can hide them easily, but I'm not sure how easy it would be to make it work for this setup.

I am going with the Shadow system for remote control. I believe it was originally based off Padawan but uses a PlayStation Move navigation controller (or optionally 2 of them).

Specifically I am using the Shadow-MD version which has been modified to use Marcduino boards to control any dome and body servos as well as trigger lighting sequences and sounds.

There are a couple of versions around of the Shadow-MD code that let you use different drive motor controllers (most being written specifically for the Sabertooth controller). I have found one that allows simple RC signal outputs for the foot motors, allowing a wide range of options.

Oh and I believe the Shadow-MD system also has automation options for dome rotation, lights and noises, but I haven't gotten that far yet.
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#13
(09-25-2018, 09:40 PM)Martyman Wrote:
(09-25-2018, 02:00 PM)woody Wrote: I'll have to look into that one as well. I like the sounds of the automation mode. Has anyone tried using that setup with discrete controllers? I like the Playstation Move controllers, because you can hide them easily, but I'm not sure how easy it would be to make it work for this setup.

I am going with the Shadow system for remote control. I believe it was originally based off Padawan but uses a PlayStation Move navigation controller (or optionally 2 of them).

Specifically I am using the Shadow-MD version which has been modified to use Marcduino boards to control any dome and body servos as well as trigger lighting sequences and sounds.

There are a couple of versions around of the Shadow-MD code that let you use different drive motor controllers (most being written specifically for the Sabertooth controller). I have found one that allows simple RC signal outputs for the foot motors, allowing a wide range of options.

Oh and I believe the Shadow-MD system also has automation options for dome rotation, lights and noises, but I haven't gotten that far yet.
I also use SHADOW-MD for my droid.  I am using the three Marcduino version (two in the dome Master/Slave and one more Master in the body).  However, to get the body to do what I wanted (two tools coming out of the long side doors, utility ams and data panel door) I had to modify the stock code as some of the servos needed custom rotation commands to move the in the proper direction and travel limits.

I am super happy with the flexibility of this system and the discrete manner of the Playtation controls.  When standing in a crowd (R2-D2 attracts a lot of people), it was almost impossible for folks to pick me out as the droid handler.  This makes R2-D2 seem "real."

Eebel
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#14
(09-25-2018, 09:40 PM)Martyman Wrote:
(09-25-2018, 02:00 PM)woody Wrote: I'll have to look into that one as well. I like the sounds of the automation mode. Has anyone tried using that setup with discrete controllers? I like the Playstation Move controllers, because you can hide them easily, but I'm not sure how easy it would be to make it work for this setup.

I am going with the Shadow system for remote control. I believe it was originally based off Padawan but uses a PlayStation Move navigation controller (or optionally 2 of them).

Specifically I am using the Shadow-MD version which has been modified to use Marcduino boards to control any dome and body servos as well as trigger lighting sequences and sounds.

There are a couple of versions around of the Shadow-MD code that let you use different drive motor controllers (most being written specifically for the Sabertooth controller). I have found one that allows simple RC signal outputs for the foot motors, allowing a wide range of options.

Oh and I believe the Shadow-MD system also has automation options for dome rotation, lights and noises, but I haven't gotten that far yet.
Gotcha! I'll check that out. That sounds like it at least has enough options where I should have no problem getting it to do what I want with enough play. Being able to have an automation setting would be nice with the limited inputs of the Move controllers. 

I appreciate the information!

(09-28-2018, 10:41 AM)Eebel Wrote:
(09-25-2018, 09:40 PM)Martyman Wrote:
(09-25-2018, 02:00 PM)woody Wrote: I'll have to look into that one as well. I like the sounds of the automation mode. Has anyone tried using that setup with discrete controllers? I like the Playstation Move controllers, because you can hide them easily, but I'm not sure how easy it would be to make it work for this setup.

I am going with the Shadow system for remote control. I believe it was originally based off Padawan but uses a PlayStation Move navigation controller (or optionally 2 of them).

Specifically I am using the Shadow-MD version which has been modified to use Marcduino boards to control any dome and body servos as well as trigger lighting sequences and sounds.

There are a couple of versions around of the Shadow-MD code that let you use different drive motor controllers (most being written specifically for the Sabertooth controller). I have found one that allows simple RC signal outputs for the foot motors, allowing a wide range of options.

Oh and I believe the Shadow-MD system also has automation options for dome rotation, lights and noises, but I haven't gotten that far yet.
I also use SHADOW-MD for my droid.  I am using the three Marcduino version (two in the dome Master/Slave and one more Master in the body).  However, to get the body to do what I wanted (two tools coming out of the long side doors, utility ams and data panel door) I had to modify the stock code as some of the servos needed custom rotation commands to move the in the proper direction and travel limits.

I am super happy with the flexibility of this system and the discrete manner of the Playtation controls.  When standing in a crowd (R2-D2 attracts a lot of people), it was almost impossible for folks to pick me out as the droid handler.  This makes R2-D2 seem "real."

Eebel
I definitely like the idea of being able to hide the controllers and let R2 seemingly operate on his own. I do intend on implementing as many of the arms and moving components as I can over time. How difficult do you think it would be to configure it to switch between two different controllers/control schemes, so I can use the Move controllers for limited, discrete control or a more robust controller for comprehensive control? I have not worked with radio controls this way, so I'm not sure of the ins and outs of it, but it doesn't seem like it would be impossible to me.
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#15
The shadow controller scheme allows dozens if not hundreds of key combinations to trigger any combination of actions you could dream up. It is not like it is limited in any way.

Have a look at the wiki page on astromech.net specifically the control guide images at the bottom of the page. These are the built in combinations but it is easily extendable.
https://astromech.net/droidwiki/SHADOW_MD
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