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Dome
#11
(09-22-2018, 04:12 AM)Martyman Wrote: The R-Series logics are a (more expensive?) alternative to the Teeces logics. They better imitate the original color wheel and fiber optic logics used in the original build. To me they have an almost organic feel to them which I like.

You can see mine here:
https://www.3dprinteddroids.net/thread-401.html

You still the something else (like Teeces) for your PSIs.

Marcduino seem to be the most popular choice for dome control. They co-ordinate the lights, sounds and servos, and can even be controlled by an app on your phone. I have bought in some blank v1.5 PCBs and will be having a go at building my own.

I really like the sound of the R-Series logics. I really want to get as close to screen accurate as possible, and this sounds about right. I love the result you achieved in your demo video. I agree with you too, they look much more organic, which I like a lot. Thanks for the information! I'm definitely going to look into that further.

(09-23-2018, 05:05 PM)Luc Wrote: i just finished my padawan 360 setup in my r2, and about to start soldeing my teeces. DanF has done some great work integrating teeces with padawan 360. all working of a xbox 360 controller. absoloutely love it. especially the automation mode

also i decided not to use marcduinos master boards and using the padawan 360 as master instead. but i dont have panel servo control unless i code it myself. i have 2 sets of marcduino blank PCBS from ohspark if anyone is interested. can post em for cheap depending on location. i am in Australia.

I'll have to look into that one as well. I like the sounds of the automation mode. Has anyone tried using that setup with discrete controllers? I like the Playstation Move controllers, because you can hide them easily, but I'm not sure how easy it would be to make it work for this setup.
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#12
(09-25-2018, 02:00 PM)woody Wrote: I'll have to look into that one as well. I like the sounds of the automation mode. Has anyone tried using that setup with discrete controllers? I like the Playstation Move controllers, because you can hide them easily, but I'm not sure how easy it would be to make it work for this setup.

I am going with the Shadow system for remote control. I believe it was originally based off Padawan but uses a PlayStation Move navigation controller (or optionally 2 of them).

Specifically I am using the Shadow-MD version which has been modified to use Marcduino boards to control any dome and body servos as well as trigger lighting sequences and sounds.

There are a couple of versions around of the Shadow-MD code that let you use different drive motor controllers (most being written specifically for the Sabertooth controller). I have found one that allows simple RC signal outputs for the foot motors, allowing a wide range of options.

Oh and I believe the Shadow-MD system also has automation options for dome rotation, lights and noises, but I haven't gotten that far yet.
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#13
(09-25-2018, 09:40 PM)Martyman Wrote:
(09-25-2018, 02:00 PM)woody Wrote: I'll have to look into that one as well. I like the sounds of the automation mode. Has anyone tried using that setup with discrete controllers? I like the Playstation Move controllers, because you can hide them easily, but I'm not sure how easy it would be to make it work for this setup.

I am going with the Shadow system for remote control. I believe it was originally based off Padawan but uses a PlayStation Move navigation controller (or optionally 2 of them).

Specifically I am using the Shadow-MD version which has been modified to use Marcduino boards to control any dome and body servos as well as trigger lighting sequences and sounds.

There are a couple of versions around of the Shadow-MD code that let you use different drive motor controllers (most being written specifically for the Sabertooth controller). I have found one that allows simple RC signal outputs for the foot motors, allowing a wide range of options.

Oh and I believe the Shadow-MD system also has automation options for dome rotation, lights and noises, but I haven't gotten that far yet.
I also use SHADOW-MD for my droid.  I am using the three Marcduino version (two in the dome Master/Slave and one more Master in the body).  However, to get the body to do what I wanted (two tools coming out of the long side doors, utility ams and data panel door) I had to modify the stock code as some of the servos needed custom rotation commands to move the in the proper direction and travel limits.

I am super happy with the flexibility of this system and the discrete manner of the Playtation controls.  When standing in a crowd (R2-D2 attracts a lot of people), it was almost impossible for folks to pick me out as the droid handler.  This makes R2-D2 seem "real."

Eebel
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#14
(09-25-2018, 09:40 PM)Martyman Wrote:
(09-25-2018, 02:00 PM)woody Wrote: I'll have to look into that one as well. I like the sounds of the automation mode. Has anyone tried using that setup with discrete controllers? I like the Playstation Move controllers, because you can hide them easily, but I'm not sure how easy it would be to make it work for this setup.

I am going with the Shadow system for remote control. I believe it was originally based off Padawan but uses a PlayStation Move navigation controller (or optionally 2 of them).

Specifically I am using the Shadow-MD version which has been modified to use Marcduino boards to control any dome and body servos as well as trigger lighting sequences and sounds.

There are a couple of versions around of the Shadow-MD code that let you use different drive motor controllers (most being written specifically for the Sabertooth controller). I have found one that allows simple RC signal outputs for the foot motors, allowing a wide range of options.

Oh and I believe the Shadow-MD system also has automation options for dome rotation, lights and noises, but I haven't gotten that far yet.
Gotcha! I'll check that out. That sounds like it at least has enough options where I should have no problem getting it to do what I want with enough play. Being able to have an automation setting would be nice with the limited inputs of the Move controllers. 

I appreciate the information!

(09-28-2018, 10:41 AM)Eebel Wrote:
(09-25-2018, 09:40 PM)Martyman Wrote:
(09-25-2018, 02:00 PM)woody Wrote: I'll have to look into that one as well. I like the sounds of the automation mode. Has anyone tried using that setup with discrete controllers? I like the Playstation Move controllers, because you can hide them easily, but I'm not sure how easy it would be to make it work for this setup.

I am going with the Shadow system for remote control. I believe it was originally based off Padawan but uses a PlayStation Move navigation controller (or optionally 2 of them).

Specifically I am using the Shadow-MD version which has been modified to use Marcduino boards to control any dome and body servos as well as trigger lighting sequences and sounds.

There are a couple of versions around of the Shadow-MD code that let you use different drive motor controllers (most being written specifically for the Sabertooth controller). I have found one that allows simple RC signal outputs for the foot motors, allowing a wide range of options.

Oh and I believe the Shadow-MD system also has automation options for dome rotation, lights and noises, but I haven't gotten that far yet.
I also use SHADOW-MD for my droid.  I am using the three Marcduino version (two in the dome Master/Slave and one more Master in the body).  However, to get the body to do what I wanted (two tools coming out of the long side doors, utility ams and data panel door) I had to modify the stock code as some of the servos needed custom rotation commands to move the in the proper direction and travel limits.

I am super happy with the flexibility of this system and the discrete manner of the Playtation controls.  When standing in a crowd (R2-D2 attracts a lot of people), it was almost impossible for folks to pick me out as the droid handler.  This makes R2-D2 seem "real."

Eebel
I definitely like the idea of being able to hide the controllers and let R2 seemingly operate on his own. I do intend on implementing as many of the arms and moving components as I can over time. How difficult do you think it would be to configure it to switch between two different controllers/control schemes, so I can use the Move controllers for limited, discrete control or a more robust controller for comprehensive control? I have not worked with radio controls this way, so I'm not sure of the ins and outs of it, but it doesn't seem like it would be impossible to me.
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#15
The shadow controller scheme allows dozens if not hundreds of key combinations to trigger any combination of actions you could dream up. It is not like it is limited in any way.

Have a look at the wiki page on astromech.net specifically the control guide images at the bottom of the page. These are the built in combinations but it is easily extendable.
https://astromech.net/droidwiki/SHADOW_MD
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#16
Printing for the Dome pieces is mostly complete, and all pieces are in varying degrees of completion. I wanted to detail a few things in post. Most importantly, the process that I came across for painting the blue panel that worked best for me and the color I was going for.

First, current printed parts: 
[Image: Yq4MHqel.jpg?1]

[Image: nSaENfHl.jpg]

[Image: B1leFX8l.jpg]

[Image: ph0oANZl.jpg]

[Image: Jxga9h4l.jpg]

Panel painting time! 

So this is the final color that I got my panels to and will be using for the rest of the blue on my R2. I am basing my color scheme off episode 4 R2-D2, and I'm quite happy with the result! The direct light on the panel makes it looks lighter than it actually is. 

[Image: 4jz1Jy5l.jpg]    [Image: 716XMCSl.jpg]

The painting process that I found worked best for is below: 

[Image: fg8n3G5l.jpg]

1) Filler Primer
    I quickly found that a heavy layer of filler primer was required on PETG in order for the spray paint to adhere, otherwise I would get large crack in the surface. However, I've found it's sometimes hard to tell with confidence when the filler primer layer is thick enough to move onto to regular spray primer. 

    If anyone knows of a better way to create a reliable and efficient base layer for the paint, let me know! I'm thinking about giving XTC-3D a try eventually to see how it compares. 

2) Flat Red Primer
    This is just my primer of choice to use during the priming/filling phase. The flat texture and color contrasts well to filler, shows low spots well, and just looks clean

3) Gloss Black Paint and Primer
    This layer provides a base layer for the next layer to accentuate the chrome metallic finish

    I wet-sanded this layer for some added smoothness and shine. Additionally, this was the last layer for sanding, because the final two layers just scratch instead of polishing, so this was my last chance to get an actual fine polish.

4) Metallic Finish
    This layer provides a base layer for the blue layer. I made sure to make this layer had good coverage, because the next layer will be lighter to allow some of the chrome to peek through, so I wanted a nice strong chrome layer. 

[Image: pW35Bf4l.jpg]

5) Metallic Cobalt Blue
    This is the final color layer, and I did this in multiple light coats, slowly building up paint until it got to a shade and luster I was happy with. Like I said, I wanted to keep some of the chrome from the previous layer, so I didn't want to lay it on too thick at once. 

6) Protective Clear Enamel
    I discovered that I needed to add a protective layer, because the paint was susceptible to scratches and dents if something even rested on for too long. 


While I'm slowly finishing these pieces, I'm now starting to put together my plan for the dome electronics. Thanks to everyone who gave me their recommendations last year when I asked! Got a lot of good options.
2
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#17
That’s a superb finish!


Sent from my iPad using Tapatalk Pro
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#18
You are really good at painting! 5 out of 5 stars!

Eebel
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